![]() A self-explanatory compilation of the three NES games, it included some revamped graphics, more impressive cut-scenes and even restored the infinite continues and password elements excised from Ninja Gaiden III for US players. Ryu's final gasp on the 16-bit platforms came in the form of Ninja Gaiden Trilogy, released for the SNES in 1995. A further Megadrive instalment was under development, but was unceremoniously axed before release for reasons unknown. Unusually, this game was exclusive to us poor saps in PAL Land, which sort of almost makes up for the shoddy treatment we suffered with the NES games. This time he was tracking the evil Dark Samurai and the Sacred Scroll of Bushido, with the help of new abilities such as the Desperation Attack, which could destroy all the enemies on-screen at a cost of a quarter of Ryu's health. ![]() A Master System game, also called Ninja Gaiden, followed in 1992 and - you guessed it - once again rebooted Ryu's story for another fresh start. Predictably, the game had nothing in common with the modern-day story of the NES games, instead finding Ryu apparently back in feudal Japan and on the run from bad guys who wanted to steal his Dragon Sword. Always a fairly obvious copy of Ninja Gaiden, fans point to the numerous similarities between Ryu's GameBoy outing and Shadow of the Ninja as evidence that Tecmo struck a deal to port Natsume's copycat effort to handhelds, and simply re-skinned the graphics to fit its own franchise.ฤก991 also saw Ryu leap the console divide and make his first appearance on SEGA hardware, with a Game Gear release simply known as Ninja Gaiden. ![]() ![]() 1991 saw the release of Ninja Gaiden Shadow for the GameBoy, a prequel game that many believe was actually based on the rival Shadow of the Ninja series. With the NES trilogy, such as it was, now complete, the Ninja Gaiden series began to move onto fresh platforms. ![]()
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